Half Right

By | February 22, 2025

I’ve had an message from Phil Stone who does Youtube quizzes who has a new format he’d like you to know about, a Bamboozle-esque experience called 50/Fifty Interactive Challenge. It’s probably not going to be winning awards for presentation any time soon, but I thought the experience was compelling enough to give it a shout-out – basically in each round you get a number of 50/50 questions – eight (easy) initially, then four (harder), then two and one final question, to progress to the next round you’ve just got to get half or more of the questions correct. Such is the limitations of Youtube that you’ve got to keep your own score and click on the relevant video at the end of the round to fail or continue, so basically you’re on your honour.

Doing This Sort Of Thing on Youtube is a pretty laborious and thankless task – you don’t even have the basic functions of a DVD player to keep score or anything really, as we saw with The AI Games last November, something as slick as that still required almost 30 separate videos and that was just for a game with effectively three questions in it – you have to think about “what does doing this using Youtube improve upon” if you want this sort of thing to blow up really.

2 thoughts on “Half Right

  1. Catnip

    I actually really enjoyed it, but I also feel like it totally could be done on an already-existing app or something like that. Setting it up must require a lot of tedious work though, I have to commend that.

    Reply
  2. Phil Stone

    Thanks for the shout-out Brig (much appreciated) and glad you enjoyed it Catnip! This one comprises 9 videos (I could have got away with 7 but changed the game over screens to suggest different other quizzes ). One snag I found is that I had to lengthen some of the later videos as each had to be at least 35 seconds and I couldn’t get the end-screens for the next video options to appear until 18 seconds in, meaning if you were to make a straight bamboozle style quiz ( which I may do one day for the fun of it) then the player would have to wait that long each time before selecting their answer which is a pain.

    Reply

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