Mission Two Thousand One Hundred and Ten

By | May 3, 2010

This is on this afternoon, I’ll have some thoughts later in the week. In the meantime you can have a chat about it here if you feel that way inclined.

15 thoughts on “Mission Two Thousand One Hundred and Ten

  1. sphil

    Basically kiddy fort board. But with doctor who chucked in. In the future zone of crystal maze. Slightly repetitive, each competitor does every mission individually by the look of things.

    Nice humour, and pretty hilarious having peter Dickinson doing the voice-over.

    Reply
    1. Brig Bother Post author

      Cheers, just got in from work, will watch after the snooker if it finishes at a reasonable time (unlikely, so probably a double-bill tomorrow).

      Reply
  2. Brig Bother Post author

    Actually just watched the first episode now. It’s a bit preposterous, but the setting’s ace. I quite like Stewart Whatshisface as Caleb. The games are more Crystal Maze-y than Raven-y, although they aren’t all brilliant (the Freezer one was Mastermind with more guessing, Overload was that Crystal Maze game with the rocket but shot in such a way I didn’t really have a clue what was going on). An OK start, then, I think.

    Reply
  3. David

    I always wondered when some GS would use those LED nametags…..not bad actually…

    Reply
  4. Greg

    Interesting show thought i still can’t help but think its Raven set in the future.

    I am not sure if that is just me wishing, but is the final game on tomorrows show just a remake of The Dark Knight game from Incredible Games?

    Reply
  5. Benheath89

    Can’t help but feel disappointed, maybe I was asking for too much. I was expecting a countdown timer a la Crystal Maze for each individual game, or, failing that, an overall countdown timer a la Fort Boyard (this is the end of the world we are talking about, after all). Having said that, great setting, some kiddy humour in there which is nice to see and a good presenter. A 5/10 game show with a 9/10 presentation. So that’s 6.5/10, losing half a point becuase Peter Dickson, whilst great at his job, is far too much overused these days and any show that uses him loses half a point automatically (I have nothing against the guy, I just hate hearing his voice on every show that needs a bloddy voiceover man!)

    Reply
  6. sphil

    Can say todays second episode was sadly disappointing. Pitifully simple challenges, no attempt at explanation to repetition of games. and the vaporiser come across as the worst end game EVER invented. and that is worse than both push the buttons and any game show that has used the prisoners dilemma. it was ridiculous.

    Reply
    1. Brig Bother Post author

      Yes I’m inclined to agree. I can’t believe there was no visual pay-off to the “fill up the tube of fuel crystals” game, and the Vaporiser managed to be magnificently dull, so much so that they they fast forwarded through most of it, so any idea of strategy or excitement (although in showing the kids where the roboidz are going to move next, that’s all the excitement out the window) has been lost.

      they were bigging it up to be a new Vortex or Dark Knight. It really really isn’t 🙁

      Reply
      1. David

        Yeah, there’s something missing from that last game- maybe instead of “get to the exit”, it should be “not the the one eliminated”-

        Instead of the Roboids moving in a certain sequence, they are shown where the players were one turn previously (so after the contestants first move, the Roboids know the starting spaces- after the contestant’s 2nd move, Roboids know where the contestants were after the first move, etc.), and then move towards their “priority target”- each Roboid has one contestant they specifically go after (the one furthest from them at the start), but they can catch the other two should they run into them.

        Add to this a rule that each space can only be used twice by the contestants- if a space is used a third time, they set an alarm off and it’s game over for them (all spaces are green to start, once someone steps on one, they turn yellow, a second use turns them red).

        So there are tactical issues- do you try and force a player into running out of moves or move in a way that the Roboid that is specifically chasing you is blocked, hoping that one of the other two don’t blunder into you chasing their targets?

        Reply
        1. Brig Bother Post author

          That would certainly be mroe interesting, and also much more like Incredible Games’ Dark Knight, where (in theory) he could only see where the contestants had been, and also the contestants had to move forward then sideways alternately.

          Reply
          1. sphil

            or atleast a situation where each roboid/shade doesnt make the same moves, so that you dont just have each contender copying the others.

          2. David

            Which is exactly what happened in the last part of ep 3- which meant the winner was decided by whoever won the random draw between the tied players that determined move order- which seems to be really unfair. Shame though, I thought the other games in ep 3 were pretty good.

  7. Iain Weaver

    First week thoughts:

    * Mission on!
    * Instant catchphrase and – like “You lose, you choose” – has me wondering why no-one’s used it before.
    * Peter Dickinson’s End of the World voiceovers are so over-the-top they’re actually in place here, unlike just about everywhere else.
    * Twelve out of ten for the setting, it’s atmospheric and slightly threatening. Like the Industrial Zone, only much much bigger.
    * Minus several for not really using the vertical bit – it really shows how much of Raven is spent going up and/or coming down.
    * Resetting the scores after day two is fair. And just.
    * I think I see where they’re going with the Vapouriser game, they’re only going to have the baddies move independently in finals week, which is terribly flimsy.
    * And patronising – cf Dark Knight discussion above.
    * The jeopardy level remains low to the point of silly, but then this is children’s programming starring children…
    * Caleb’s script: fits. The good-and-evil voice over: cliché. Hero arguing with his spirit guide? It’s Thundercats all over again. (CAUTION: link is to TV Tropes.)
    * Are they foreshadowing a return for the defeated contestants in the final week, working against the mission? That would be better than something very good indeed.
    * In summary: worth watching, though I fear the weeks before the final are going to be more character than new games.
    * Pencilled in for the Week of 13 June, after the series has ended and Eurovision’s out of the way.
    * Mission over!

    Reply
  8. James E. Parten

    Sounds interesting. Does anybody have plans to upload this onto any “broadcast yourself” websites? That’s how this yank has seen “The Crystal Maze” and “The Cube”. This Yank has been doing his share of touting.

    Reply

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