Saturdays from June 27th,
7:50UK/8:50 in France,
France 2 / Pluzz.fr (will require a VPN or alternative) / or see below.
Series 26, it’s the actual 25th anniversary year of our favourite French summer series, the grandfather of the modern adventure game, Fort Boyard.
This year another ten episodes and changes are afoot! The team now have to earn the right to enter by finding medallions in various places at the fort’s entrance, there are new walkways around the fort, a new “bit” called The Cage where teams duel off against Pere Fouras’ all-star celebrity team for keys under the auspices of Rouge (Blanche’s twin sister) and even the fort’s basement is back in use for prisoners to escape from against the clock. Hurrah!
Pere Fouras is going big on celebrity characters this year, six former contestants make up the All-Stars, the watchtower has turned from the Magic Academy into the Boyard Academy, featuring a rotating set of experts to puzzle the teams (although last year’s Vincent C remains one of them), comedian Willy Rovelli still has his restaurant and actress and former Miss France Delphine Wespiser continues playing Judge Blanche, but also plays twin sister Rouge.
There are five new cells and three new adventures but once again the focus of the new stuff seems to be on the extra-curricular – the assault on the fort, the cage, the great escape and undoubtably there will be new games in the Council as well.
It all sounds very exciting, it’s tempered rather by the fact episodes are looking at 2:10-15 in length (much preferred it around 1:30, although it’s been some years since that happened), and we very much hope the new games are of the mechanical variety and not “the producer feels like pushing a button to release the key” variety. We hope not to feel the hands of the production too much and there is not a need to basically fix things to make other things happen.
Fingers crossed for a classic vintage!
Interestingly (but likely to apply to last year’s episodes as they tend to show them a year behind), TV5Monde now have English subs for a lot of (although not all) their programming. I don’t know if they’re going to show FB this year but if they do and you can pick the channel up on cable or Sky, you might be treated to FB In French In English for the first time.
The good news: TV5 will show Last Year’s Fort Boyard, in the usual slot – just after 5.30 on Saturday teatime, starting from 4 July.
I have no information about subtitles.
No English subs by the sounds of it 🙁
This year’s pre-titles and titles:
http://www.dailymotion.com/video/x2uzm9z
No wonder it’s over two hours with all that at the beginning of each episode, nice as it is.
Those are some very pretty pre-titles. I’m rather excited for this.
It’s a shame they’re using the same lightning shot they’ve been using for almost 25 years though.
I can forgive them when my first reaction is “ooh, pretty doors”
I do approve of pretty doors.
I’m getting a very strong Katniss vibe from Rouge…
https://youtu.be/BuCfRzsS4Uk
AHAHA the walls in Ketchuperie now leak ketchup. As if that game didn’t need to be harder!
Looks like there’s a VPN-free option this year: http://www.france2.fr/direct
Oh man! I’ve forked out five quid for a decent VPN as well.
Thanks Jason managed to catch the end.
I just saw the first episode of the new series..
Damn these french guys are good. We got brand new games added in, including an introduction mission that hasn’t been done on fort boyard for the past couple of series. To gain access into the fort itself.
The additions for the show are clever too having rouge, blanche’s twin sister taking the helm for the gladiator battles at the halfway mark for the key games. It’s a nice touch bringing back contestants who were on the fort and having them as the all star gladiators.
Also an addition for those who are captured having to take part in a timed mission in order to gain or lose time for the treasure room is an interesting choice.
I also like the fact that they added new stories to the characters, for chez willy rovelli having being placed under a hygiene violation was kinda nice as it continues on him, starting off as a recruit, then bringing in the craziest of cuisines before getting shut down by the hygiene commission was good.
Still it may be a bit longer to watch with 50 mintues for the keys, 30 minutes for clues, and the odd bit of times for the gladiator duels, the salle du jugment, the prisoner escape and the tiger council.. but heck it’s still a great start to the series.
The prisoner escapes are just going to KILL a team’s performance if they get two caught.
However, good that a) being a prisoner is no longer a slap on the wrist, and b) the council actually means something again.
The Cage I’m not quite sold on yet, I think we need a better team to show it off more.
Right, OK then, this is still an entertaining (IF LENGTHY) show to watch, to quickly run down the new stuff:
Right to Enter – looks like of the three potential challenges on offer the team will only need to do a selected one. I thought the water chute felt entertainingly epic.
Garage – Enjoyed this, looks great, quite funny, also looks knackering.
Mechanical Spider – Ah no, this looked pretty but it was a bit rubbish – whether it’s because the contestant made it look a bit easy or the floor wasn’t sticky enough I don’t know, although in theory the idea of someone trying to beat the clock to escape buit having difficulty is a sound one. It only looked like about three steps between where the eggs were and the place to put them and then the contestant basically cheated anyway.
The Cage – Right, love the Blanche/Rouge stuff and like the setting. The sweeper was OK (albeit unlikely to be won against a professional dancer), blindfold balancing COULD have been a decent game but as it was only about two steps to make it was in fact a bit rubbish – couldn’t they have done it diagonally across the cage to extend the beams a bit? In fairness rodeo was mildly entertaining.
Thing to note: they set-up for The Bicycle but evidently edited it out. Bit silly.
The Dollhouse: I really liked this, great refresh of the old spiders and scorpions game (now featuring verticality!).
The Great Escape: Mmm, this worked quite well (shades of the pre-council underwater bit in 2005 for me) – although it’s totally going be fixed for one person to run it every week isn’t it? I wonder what the thinking was behind the timing. Also flipping the treasure room clock to have zero down the bottom but flipping it right way up for the TR is quite disconcerting. When the suggestion was they’d lost 1:06 and they’d take 54 seconds to the council I thought “oh, that must mean two minutes are guaranteed and the other two minutes are played for.” But no!
To make up for this you no longer lose time for losing games at the council and they had a bit of fun with Passe Muraille as a Mini-Maitre. PM seems to have a much bigger comedy role this year as well but it was odd that he wasn’t there to load the scales at the end. I like that they’ve retained PM under the table as a gag answer in the Boyard Academy.
I can’t help but think that for two hours work from the viewers (and indeed the contestants) an endgame that lasts about 90 seconds is a bit off. They still managed almost €10k in the short space of time they did manage so evidently that’s been factored into the conversion somewhat, but still.
I wish they’d refresh the graphics a bit.
So it’s not feeling like a classic year, but it’s early days yet.
Still the escape mission should be changed a tiny bit.. Rather than a having 2 minutes as the treasure room time limit, 3 minutes would be natural time limit. Then the prisoner has 1:30 to get out of the area, once that time is out then the treasure room clock is tampered with. That would make it a bit fair to get more time in the tiger council.
The press release said that the escape clock was 2 minutes. They probably should have left it at that.
Season 26.
Watched live. Glad they added those extra 5 minutes last year to the key games section. Felt weird to be 4 minutes in before they arrived at the first game.
Garage looked fun. Had some decent music to it.
Spider game looked boring also shame she cheated at the end.
Cage was decent. Glad they stopped the clock for it. Will need to see the games on offer before making a better judgement.
Good to also see the producers being nicer again near the end of the key game section. I’m sure jarres clepsydre had a lot more time.
No new clue games apart from the revamped spiders doll
House. Which looked good. Hopefully see one of them next week.
The escape I was expecting them to lose maybe 20 seconds or so. But not over half the time. I think it be easier the more people they had for if
Good to see the council not take time away anymore.
Loving the sketches with the crew. Wily in casino. Muraille and partout throughout. Although he was noticeably missing at the treasure room
(hi everyone, long time reader of the bar, first time commenter…)
For all those who missed the episode live (like me, busy on Saturday nights sadly)- I just managed to get the Pluzz catch up video to work using Hola Unblocker (free VPN browser add on, which I’ve been using it for quite some time to watch US shows and it has yet to fail me) set to France.
You can get it here: http://hola.org/
Note that it didn’t work for me using Chrome for some reason (that might only be my connection, or something with Chrome itself, I don’t know). Tried it using firefox and it worked fine.
I’ll be catching up on it later and will share my opinions on it then…
Blah. Isn’t working for me. (Using FF)
It’ll let me watch the ads well enough, but crashes on the actual video.
2.4m, 14.5%, not brilliant not completely awful, sounds like second place throughout the slot.
So if the prisoner gets out before 90 seconds, does the remaining time get added to the treasure room?
No I don’t think so, but they will start with two minutes in the council as a base and therefore take two minutes minimum into the Treasure Room.
It’ll be interesting to see if it ever happens. I loved the Cage as well.
I’m not sure if the first episode was anything to judge by or if she was terrible at it, but we’re more likely to end up with a case where a team end up with no treasure room time whatsoever. It’ll be much more interesting to see what they do in that case.
Or in a slightly less pessimistic scenario- a team ending up with less then a minute. While I do like the fact that prisoners are actually relevant again (Lets face it, in the last 2 years Blanche was nothing more then an extension of the council as we all knew they would just release anyone who lost) if we have a possiblity where the TR gate can’t even fully open before we hit the 30 second warning, something is a little bit wrong here.
For those with VPN difficulty… https://www.youtube.com/watch?v=NOqbKAO6Ls0 – Ep 1 – Get it before it’s gone…?
Heh… Did anyone else notice Passe-Partout during the code word explanation…?
Just watched that again on the replay – five transitions where he suddenly jumps between the treasure bucket and the team… not the finest of edits there!
OMG, if a video on Facebook is anything to go by, Gagarine is a bit different this year, it’s going to take off Pyramide (called Pyra-Minne, because Olivier Minne hosts both) and involves a contestant in PF’s Den trying to get words across to their teammate who is spinning in the Gyroscope.
It’s a funny idea.
I’ve been thinking why I’ve found the show a bit disappointing of late and I think it’s because more than any other point it just feels like a load of disparate events. That’s an odd thing to complain about given the format is inherently about a lot of disparate events, but the show used to feel like it had a bit more cohesion, a bit more of an adventure. These days it doesn’t seem to matter if a team is any good or not, they’ll be given a hand/pegged back regardless, and we know we’re not getting an accurate account of the game because they edit some of the tasks out. It ought to feel a bit *less* slick, like anything could happen.
I also think it’s a bit of shame that so many new games boil down to Do X Y amount of times. I understand we’re in the Youtube generation, but whilst a cream doughnut is terrific I’d feel rather better after a large roast dinner than a bag of doughnuts.
I think the show still has heart but I hope at some point it remembers it had a soul.
Just saw the clip. Really interesting way to refresh it, though I almost wonder what it’d be like the other way around.
(for the curious) https://www.youtube.com/watch?v=ikFzd6qHO4s
I kinda get the point about the disparate events. As opposed to a bunch of events leading up to raiding the treasure room, it’s like it’s an end cap of some other stuff. Like, the Cage looks really cool, but didn’t entirely feel like it “fit”. Same with the prison escape. Heck, even Blanche still kinda does that.
I actually think removing the running round the fort element is a detraction, sure the graphics are nice and the covering sketches amusing enough but they effectively act to break the fiction of the adventure.
I suspect some of this is forced by cost cutting, they used to have two camera crews leapfrog each other round the fort, I think there’s only one now so they have to stop and re-set up for each game, would be interested to know if that’s correct.
In other news I don’t know if this guy’s official but his stuff on Soundcloud sounds pretty identical to the original – this year’s pregenerique music: https://soundcloud.com/nicolas-caligi/new-season-v2
Maybe something simple as a whole day, with the treasure room at night might bring back that sense of adventure. However i too would like to see more of running around the fort. Maybe they could bring back some split screen they used to use.
While they have improved alot. I still wish they would show the full games more often.
As a one major sidenote. I didn’t properly pay attention to this. But they seem to have changed all the locks on the cells for passe-partout.
Ha ha, all the words relate to Oliver Minne. I wonder if they’ll change it up in future.
They should have had the keywords fill in blanks in a riddle for the key, just like in Pyramide.
Unfortunately the geoblock appears to be back… so business as usual this week 🙁
I wonder what the reasoning was for getting Gerard and Carrinne doing most of the adventures?
Nice to see a change to that one key game. Didn’t see that coming.
I can’t wait until Gagarine does Cible.
Episode 2 thoughts:
* I was quite surprised to see Jarres appear that early- then realized it was probably put there to make sure the team have a key to sacrifice for the Cage.
* Has Chaise Instable ever been played for a key before, or was this the first time? I always remember it as being a clue game.
* Mechanical Spider was a little more interesting this week then last time for me, but still feel like there should be something more to it.
* La Cage- The duels were a lot better this week, although all of them felt like they were over a little too quickly. Nice to see former key game Cabestan return as well.
* Not a fan of Salle Des Tortures now being a lock in game, especially given the fact that it is rarely won. On the other hand- that was a great win there.
* The new Blanche game looks practically impossible. I have a bad feeling we’ll see a lot of it in order to guarantee prisoners on every episode. Clearly now it’s not enough that we can never have 7 keys and no prisoners at the end of the keys, now we need to have at least (if not exactly) one person to lose at Blanche. Not happy with this at all.
* Loving the tributes to other game shows- Gagarine as Pyramide was brilliant (especially given that Gerarde is a regular on the original show), Chez Willy doing Questions Pour Un Champion was also a nice idea but a little less so. I wonder whether we’ll see more of these.
* Gerarde and Carrine really did a lot more then anyone else- wonder why…
* I miss longer treasure rooms. 10 years ago 3 minutes was the minimum time, nowadays I highly doubt we’re ever going to see one that long again. And that codeword was brutal.
Overall- good enough to keep me interested past the first episode- but I’m hoping for some better changes next season, otherwise I’m not sure I’m going to keep watching.
Yeah, I think the Judgement game was a meant as a new game of chance to replace the wheel of fortune when they don’t have a prisoner and felt basically impossible, although I was quite impressed she almost managed to win on her final attempt. I still don’t know why they can’t make these things a bit more organic, it’d be easy to ‘do’ Blanche and The Great Escape for bonus clues/time/gold if they wanted to.
Enjoyed the game show take offs as well (especially Pyaminne, although still think they should have been missing words to a riddle at the end) although as this seemed to be the animateurs episode they may not ‘fit’ as well with other people and may indeed not bother. I reckon it’s likely there might be other twists for other teams later though.
My first reaction to them getting almost three minutes was ‘I bet their codeword is going to be a stinker’ – I don’t know if this was actually the case but it’s the first time I’ve seen a sacrifice made in ages!.
Not a fan of Salle des Tortures being an auto lock-in, although we now know what the go to game is going to be to get a prisoner when they can’t be bothered with the Library.
Amused that instead of borrowing from The Cube this year, that train game was borrowed from Schlag den Raab.
I know it sounds a bit relentlessly negative but it remains an entertaining watch, just one which should be better.
Intrigued that we’re two episodes in and there’s still plenty of new stuff not shown yet.
Have to agree. It is upsetting to feel the production team are going to force prisoners just so we see the sections. i’m also interested if the teams get anything for no prisoners since there is still 30 seconds of available treasure room time.
“Not a fan of Salle des Tortures being an auto lock-in” – This. Didn’t like it with that other game, and just as nonsensical now. I mean, if the room was remade like that old Corniche game, maybe, I dunno, but just “Let’s add a door that shuts closed just because” never felt ‘in the spirit’ of the game.
Also, I think I kinda placed what bothered me about the whole “disparate events” from last week: The Treasure Room really is no longer the focal point of the show. They meet upstairs, after the keys they meet at Blanche’s room, go to a video of Fouras and right to adventures, then right to the Escape, and FINALLY they actually get to the Treasure Room. (Although it was pretty much this last year, too) But without even that mid-game “Meet up at the Treasure Room to insert the keys” bit, there’s not much of a reminder of WHY they are at the Fort.
That’s really interesting, and exactly right. I like the pieces of the puzzle, but it doesn’t quite fit together properly. Meeting at the Treasure Room worked well as delinearation between part one and part two of the show previously.
One of the two versions of Ep 2 on the Youtubes so far, for those for whom VPN just ain’t working. (The other version has that “Let’s see if we can avoid content matching” screen resizing)- https://www.youtube.com/watch?v=HkR773ABjSY
Interesting to see how both Willy (twice) and Pere Fouras himself have appeared coming out of game rooms this season before the team plays them. It’s an interesting idea.
There used to be a lot more PF out and about towards the end of Laffont’s and Castaldi’s runs, before serious-ing up a bit again when Minne took over.
Also, Pyraminne is maybe my favourite thing they’ve done in about three or four years.
I’m interested to see how far they take New Celebrity Fort Boyard, doubtless it was a one-off but they might find ways to twist it for other specialist teams.
They seem to be dressing up Passe-Muraille a lot this year as well. Baywatch, Spider-Man and a hippy, amongst others this week.
He’s meant to be taking the Boyard Academy one week!
Really?! How will that work if he’s mute?
I’ve got no idea, but this would appear to be the essence of the gag. I wonder what his subject will be?
Looks like Eric Antoine’s Boyard Academy thing is Derren Brown style mind control.
Ooh, they’ve changed The Searching Head to include lizards and… pigeons!
Rats, too. (Though didn’t the middle one have them before for a bit? Or at least mice.)
I’d been a bit bothered by this game seeming emptier each year, but geez, it’s friggen BRUTAL now. Plus with the goggles obscuring vision.
I love it.
I haven’t watched last night’s yet and intend to this evening, but the show did win its slot, albeit with 2.5m viewers. That’s up from 2.4 the previous eps got, so.
I’ve just got up to the end of the Cage, but this team is kicking ass. Typical that the Library is the next game though.
Wow at the team this week. Very very strong. (Up to the end of keys)
Aaaaaand that impossible game from last week with Blanche is back.
Not sure if people have seen this yet – a five-part “behind the scenes” of Fort Boyard filmed for 2015: https://www.youtube.com/watch?v=XHckqNxSJ2g&list=PL9cG_uqNFWoT4YBTI83c_OH0Ny0_GNhlf&index=1
I keep meaning to watch this, thanks Jason.
Well, that was one of the more entertaining episodes of recent years, Library and Turntables aside it didn’t feel like too-ooo much meddling was going on.
Basket was actually much more fun to watch than anticipated, and also more doable than anticipated as well. Enjoyed the setup. Laughed when Farmer Bloke forgot to pick up the key in the rush.
The current Great Escape/Council set-up makes much more sense when someone doesn’t take over a minute to escape.
Incidentally, when they bring up the stat for the most successful team from 2001 (although that didn’t come up this week), what they don’t mention is that that came at a time when it was possible to double your takings in The Light Fairy’s “guess the colour” game, which you could increase your chances at winning during the show.
Am I right in thinking that this week’s team is the highest in recent memory?
Yes I think so.
Incidentally, I noticed they changed the rules in the blindfold balance beam cage game by having them return to the start as well, and I like the way they evidently came up with this after the first episode was filmed because they represented it by rewinding the footage in the example.
Is it just me or was the blindfolded balance beam game also taken from Schlag Den Raab? For some reason I remember seeing something similar there but with a longer balance beam.
Come to think of it, the whole Cage segment is basically the same idea as Schlag Den Star…
Personally thought the episode was good. Strong team especially in the key games. Hamacs kept the international theme of being funny and Basket Boyard was decent.
Good to see that the producers didn’t give him like a 10 second clock on Chainse Instable.
One Boyard is worth around €10, apparently:
https://twitter.com/FortBoyardNet/status/619974888305094656
And if you ever wondered how many coins were available, well it might have changed, but the v/o from the first series suggests 4,000: http://youtu.be/gTw2i99QF6A.
The cage introduced the following year and still there today was deliberately designed to be quite difficult, they didn’t want contestants just sliding coins out so they put bars in to make them have to grab the coins instead.
https://www.youtube.com/watch?v=gNaTP5uz2wc – Looks like Gagarine is keeping the game show format. No clue what show they’re parodying, though.
The parody would be of Motus, the show that just celebrated their 25th anniversary with celebrities such as Olivier Minne: https://www.youtube.com/watch?v=m6NqLXOB6Rc
They’re parodying Motus- the French version of Lingo, although they seem to have turned it into a straightforward spelling bee rather than anything related to the actual show rules.
Oh fun. I guess the contestant doesn’t have a screen to look at, which would make playung otherwise improbable.
Looks like Gargarine TV is now a proper ‘thing’, I wonder what else they’ll be taking off in the next six weeks? Des Chiffres et Des Lettres must be a shoo-in.
Also at least we now know how Passe-Muraille was going to take the Boyard Academy, and why there was a guy in armour in the titles.
Blimey, it’s been years since they played the flaming paper duel.
I suspect Gagarine TV is going to be limited to France 2 shows only, so I’m not expecting to see Des Chiffres et Des Lettres.. I’m suspecting Mot de Passe will be done, though. Tout Le Monde Veut Prendre Sa Place could also work.
I don’t think they’d be much issue with any show from France Televisions, I’m not sure how you’d do …Sa Place. They took off Questions Pour un Champion the other week and that’s France 3.
I’m still holding out on Le Cible. I know it’s unlikely, but…it’s got Olivier Minne and spinning things. It writes itself.
Actually, now that I think about it, TLMVPSP would work better in room 215 then in Gagarine… Have the Pere Fouras Show but with the Duo, Carre or Cash options, score X amount of points in 4 questions for the clue.
Interesting episode. Its a shame Passe-Muraille is only doing that one Boyard Academy was pretty funny.
Also check out this cover. I personally think it sounds amazing.
It’s nice, but does reiterate that FB doesn’t do tunes these days.
When it came to Blanche I said to myself, “if the first guy wins his game, the one after him is getting the turntable game”. And what do you know?
He almost did it as well. I wonder what the contingency is if someone does fluke it?
Maybe they’d chuck in a game like Egout and make it a lock-in like they did last year.
Well that wouldn’t work because there’s no way to lock people in after Blanche. Egout exists as a key game as well.
Perhaps they’d find a way to force someone to volunteer for it, but add any remaining time left from their attempt onto the clock as a reward (fully aware that didn’t happen this week)
I’m still wondering what their plan is if someone goes 7/0 like they almost did in 2014. That’s 20 minutes of show they have to fill, there.
OK, not quite 20, I was getting confused with how long I think the Cage goes on for.
They really telegraphed that ending, there.
Kinda miss the music they used to have for it. Gonna see if I can find it somewhere…
Apprently Episode 8 and 9 Will air on a Friday rather than the Saturday
> Friday, August 14, 2015 – 8:55 p.m. – 2 France : Fort Boyard – Episode 8 – Sidney Govou
> Friday, August 22 – 8:55 p.m. – 2 France : Fort Boyard – Episode 9 – (coming soon composition)
Yes, because of sport apparently.
some rugby contract France 2 has i believe.
I thought it was the World Cup of Rugger, but that’s in September, so.
Super interesting episode for a couple of reasons:
* Tony Parker And His Famous Basketball Chums (And Friend) were a super-entertaining team, I do think sporty teams tend to take the experience both more seriously and at the same time less seriously, which is fun to watch.
* They seemed to have almost zero production interference, doing quite badly in the Cage but not being given The Turntables in Blanche’s Judgement Chamber. Ultra-surprisingly they had no prisoners for The Great Escape, and they didn’t even need all their clues to find the codeword. Incredible. I hope that’s not because TP is a properly famous international star, it’s quite sad that I can’t just take it at face value these days 🙁
* Great to see some of the lesser used games turn up – Excalibur! The Lobster Pot! Safari!
* LOLed at the massive basketball player trying to negotiate The Dollshouse.
For my money The Dollshouse has the best adventure music for years. Here’s a pretty good cover:
https://soundcloud.com/nicolas-caligi/sets/fort-boyard-2015
But it’s been pointed out to me that it’s a redo of last year’s snake pit music, which passed me by completely! I do think it fits the Dollshouse much better.
https://youtu.be/Tgmrpm3x2I0
Over 2.8m last night, the show’s highest ratings this season, but second behind TF1 in the slot.
Also I LOLed at them basically cheating on the hammocks.
In terms of new adventure music, my favourite is probably the 2014 Shrinking Cell, which has now made its way into Manolier:
Mechanical spider now only requiring two eggs to win properly.
That or the team doing so badly they’re just throwing keys at them, first jar in Jarres, amazing.
This is quite a fun episode, surely a candidate for one of the worst teams ever.
Enjoyed the battleships idea for the restaurant (although Willy will always have a massive advantage going first with that set-up), and loving how the tigers have got wise in Safari and ruined it by blowing the front wheels.
Jars seemed to be pretty brutally edited, you can see from the clocks that she didn’t have a whole bunch of time left.
I love how when Anne-Gaëlle comes back to play an episode, it just has the feel of an ex-girlfriend coming back and Olivier just screwing with her cause it’s funny.
The fun thing with Anne-Gaelle is that although she walked away from the show when it did its duel format experiment, she still hosts the corporate days there in lieu of Olivier – there’s normally a competition with one of the show’s sponsors where kids can win the opportunity to play which she hosts.
That’s actually quite interesting.
Also, along similarish lines, is it just me or did she seem to get the newer games both post-host appearances?
I’ve just noticed there’s a France 2 stream on Schoner Fernsehen, which we use for Schlag den Raab, if you scroll down a bit.
Thanks!
Looks like they played Bizutage before Cylindres!
thought she was the one who played lutte?
Looked like flour to me, but I could be wrong!
That’s the first episode in years there wasn’t a riddle at council. I wonder why?
Also TWO sacrifices like it’s the 90s!
I *think* the episode this coming Friday is the first playing of The Human Wheel, something to look forward to.
They seem to be messing with the format this year – TP’s team had no prisoners, and TP and this team both didn’t have Les Platines (although this week was more due to them both picking chance over skill). Human Wheel is a former Survivor challenge too (Nicaragua/Redemption Island).
They found the one fish thing worse than surströmming. Well done, guys.
Moulin d’Eau left me more confused than anything…
It’s not really that difficult, it’s basically Pyramid with a man getting his head dunked every few seconds.
The suggestion was that they’d only be able to hear Pere Fouras when underwater, although this doesn’t seem to be the case in reality.
I’m confused by the theming, not the actual game. It’s got some weird farmer’s-market thing going on with the fake grass, flowers and chickens, but the music is the tense one they use in Entrainement Sous-marin. It’s pretty jarring.
Ah oh I see. Maybe it’s meant to be a village fete? Not a clue.
Quite a spectacular fail in the museum, there.
Have they decluttered Pied Marin? What’s the point of that?
Ha ha, this week’s game they’ve nicked from Schlag den Raab is ‘try and get as close to the target weight in various things as possible’, those things being maggots, cockroaches and millipedes.
Not sure how Moulin d’eau would work without an impressionist (although I’d assume they’d tailor it to the profession of the participant).
This is also the first week where Blanche has offered “chance ou d’adresse” as opposed to “chance ou d’agilité”.
The pied marin changes might have been influenced by the guy who got locked in there last year.
I’m pretty sure that offer has already come up this series, as it took me by surprise first time, not that it seems to make much difference – skill or luck?
Pied Marin is one of my favourite games, but they seem to be making it gradually less fun. If someone gets locked in then someone gets locked in – it shouldn’t be restricted to a select few games designed for it!
Just checked – every team so far has played an agilité game this season with the exception of last week, who were definitely offered them!
He definitely had an easier version of pied marin than normal, but that might have been more about them hiding the key in the book again than anything.
Episode 2! https://youtu.be/HkR773ABjSY?t=1h14m10s
I stand corrected, although to be fair, Blanche shouldn’t be asking what we think of her snake – it’s a bit distracting!
There was only like 4/5 Pied marin lock in’s last year.
A quick reminder Boyard fans that this week’s episode is tonight, normal Saturday service resumes next week.